Don’t you belong

Don’t you belong

Don’t you belong

An installation aimed at combatting misconceptions about third spaces

ROLE

Project Lead

Product Designer

User Researcher

TIMELINE

January 2026 — March 2026

TEAM

Brittney N. Van

Ryan Evans

Carina Jiang

Hazel Knowbar

SKILLS

UX Research
Product Design
Participatory Design

3D Modeling

01 — OVERVIEW

Between classes, students often search for a place to pause — somewhere to eat lunch, recharge, or talk with friends.


But for many low-income and marginalized students, spaces that feel welcoming, accessible, and truly theirs are often missing from campus environments.


So…

02 — PROBLEM

Third spaces build belonging — but access isn’t equal

Third spaces build belonging — but access isn’t equal

Third spaces build belonging — but access isn’t equal

Seattle is shaped not just by where people live and work, but by the spaces in between: cafes, libraries, parks, community centers — often called “third spaces,” where people build community and a sense of belonging.

8

sources reviewed on third-spaces

1

population chosen to focus on

Given the task of re-envisioning Seattle’s third spaces, our preliminary research showed that access barriers disproportionately affect low-income and marginalized students — so we focused our efforts there.

“Their [Third Spaces] relevance to public health and quality of life is understated and under-researched, particularly among socioeconomically marginalized, vulnerable, and isolated individuals.”

03 — RESEARCH

Many of the topics we’d be asking about were personal, and at times sensitive — so we chose methods built for depth and trust, not just speed.

4

Interviews

1

Diary Study

1

Story telling session

Our pain and suffering organized…

Then the data surprised us

We expected cost and distance to be the biggest physical barriers. It was far more conceptual

We expected cost and distance to be the biggest physical barriers. It was far more conceptual

We expected cost and distance to be the biggest physical barriers. It was far more conceptual

3

main categories

12

subcategories

These barriers were rooted in broader societal issues, which made them harder to articulate.


That made our “how might we” harder to define, but working through it gave us four key insights.

1

Participation is limited by fear of perception, not just physical access.

2

Hostile design quietly filters who can use a space at all.

3

Ideas of “acceptable” behavior constrain how people interact.

4

A space’s intent often misaligns with what people actually need.

04 — IDEATION

60 ideas was our goal.

60 ideas was our goal.

60 ideas was our goal.

It sounded manageable — even fun — but quickly became harder than expected.

Down sizing our options…

Most of our ideas were about physical space. Though they looked strong, but something felt off.


They didn’t fully reflect what we heard in our research.

“I think that’s what’s so great about it [third space] … they can feel safe, seen, heard… without the fear of being judged or being othered.”

— Participant R.N.

We were addressing surface-level issues while the deeper challenges were emotional.

We were addressing surface-level issues while the deeper challenges were emotional.

We were addressing surface-level issues while the deeper challenges were emotional.

After rounds of grouping, debating, and cutting, a few stronger directions emerged. We narrowed it down to three concepts and ultimately chose our idea of a…

Thirdstallation — an installation that functions as a third space while challenging preconceived notions of what those spaces are.

Thirdstallation — an installation that functions as a third space while challenging preconceived notions of what those spaces are.

Thirdstallation — an installation that functions as a third space while challenging preconceived notions of what those spaces are.

05 — CO-DESIGN

We then ran a participatory workshop with two low-income UW students to co-design what an emotionally accessible space could feel like.

Mood boarding

Roleplaying

Prototyping

There was a lot to digest.

There was a lot to digest.

There was a lot to digest.

Participants suggested everything from pool tables to vending machines to beanbags (we kept the beanbags), giving us a lot to consider and question.


But what they talked about most was amenities: water, snacks, and especially a microwave. They echoed our research, so we took them seriously.

3

amenities revisited

0

in the final installation

Almost 3 months in, we began missing the point of our installation. After a long discussion, we chose not to include them. We felt it would shift the focus away from our core insight:

Third spaces are defined not just by resources, but by people being able to truly be themselves.

Third spaces are defined not just by resources, but by people being able to truly be themselves.

Third spaces are defined not just by resources, but by people being able to truly be themselves.

But the workshop still shaped how we planned the space.

Not closed off

Closed spaces can feel like invading people who are already there, so we made spaces easy to step into.

Still room to focus

Open didn’t mean noisy. We still made space for people to study and concentrate.

05 — SOLUTION

Don’t you belong

An installation that debunks preconceived notions while working as a third space itself.

An installation that debunks preconceived notions while working as a third space itself.

An installation that debunks preconceived notions while working as a third space itself.

1

Furniture that encourages users to stay and be themselves

2

Infographics that challenge misconceptions about third spaces

3

An Interactive activity that sparks creativity and community

Curved seating and tables to gather, talk, or just sit.

Visitors draws themself on puzzle pieces to connect and build something together.

Detailed floor plan showcasing a top-down view of the installation space. Highlights specific gathering spaces such as study spaces, lounging/rest areas, etc. Showcases plans detailing content placement in relation to seating and other furniture.

Visitors draws themself on puzzle pieces to connect and build something together.

Visitors draws themself on puzzle pieces to connect and build something together.